Learners, Spectators or Gamers? An Investigation of the Impact of DigitalMedia in the Media Saturated Household;
2002, Stephen Kline
Despite these new communication options, music and television watching have evidently not lost their appeal as traditional forms of entertainment taking up the lion's share of young peoples leisure. Together, watching TV and listening to music are the main forms of entertainment (24 hours per week): downloading music on the net, and listening to it on MP3, have supplemented the radio and phonograph. Moreover teens have in the past, and continue to spend a lot of time maintaining social contact (8 hrs/week for girls and 5 hrs./ week for boys). When young people use the internet it is largely to download music, to chat with friends, to cruise the fan sites, and increasingly to play on-line games (Kline 2001).
PC-Bang (Room) Culture: A Study of Korean College Students’ Private
and Public Use of Computers and the Internet
(TRENDS IN COMMUNICATION 11(1), 61–77 ,2003)
Kym Stewart and Hyewon Park Choi
The purpose of this study was to examine how Korean college students use computers within the PC-Bangs as well as at home. Data on media usage and PC-Bang usage patterns was collected from 291 University of Ulsan students. Results suggest that PC-Bangs are used mainly for game playing and have become a male-dominated play space. Female students, however, tended to use computers at home and for other nongaming activities such as chatting and emailing. |